Procession Engine

A real-time tug-of-war roguelike deckbuilder. Your buildings raise the army, your cards decide what it becomes, and two lanes stand between you and the enemy stronghold.

  • Steam Early Access
  • November 2026
  • Windows & macOS
The game

A war of momentum, fought in real time

Procession Engine is a single-player roguelike deckbuilder where nothing waits for you. Cards ride a moving belt toward the edge. Your buildings send an army marching down two lanes while the enemy's marches back.

There are no turns to hide in. Hold your line, find the moment the push turns, and break their stronghold before they break yours. Between fights, carve a route through three acts, draft cards and relics, upgrade your blueprints, and grow a handful of units into a procession nothing can stop.

  • 2lanes to push
  • 3playable races
  • 6bosses across 3 acts
  • 10Trials to climb
How it plays

A deck on a timer, an army on the march

A Bloomwarden spell bursting through a line of crawlers in the act one dungeon, the Sloughed warrens behind them.
01

Your deck is a conveyor belt

Cards don't wait in a hand. They arrive on a moving belt and roll toward the edge: play them now, bank one for the right moment, or watch them expire. Passives pay out for every second they ride. It's a deckbuilder where the deck itself is on a timer.

Crawler Broods and husks crashing into the Bloomwarden line in the act one dungeon, hit numbers rising from the melee.
02

Every fight is a tug of war

Your stronghold on one side, theirs on the other, two lanes between. Every unit walks, fights and falls on the field, and the enemy keeps building while you do. The fight ends when a stronghold falls, and not a moment before.

The Workshop, offering a blueprint study, a building etch, or a line overhaul.
03

Build a yard, not just a deck

Your power comes from buildings as much as cards: spawners, artillery, soul engines and more, each with blueprint variants to discover and upgrade. Socket elemental imbues onto them, then etch your best at the Workshop so they are already standing when the next battle begins.

The act one map hall: the route taken lit in green, a legend of room types, and the floor rail down the left edge.
04

A campaign that fights back

Carve a path through three acts of skirmishes, elites, bazaars, strange events, relic shrines and workshops. Each act belongs to a different enemy faction and ends at one of its two bosses, and your stronghold's scars carry from one fight to the next.

The Lattice: run-long investments on a ring, with the Bookkeeper's detail panel open.

Invest in the Lattice

Every node you clear ticks a web of run-long investments: gold, provisions for every fight to come, or a sharper eye for rare cards. Small choices early compound by act three.

The Bazaar: cards, relics, and blueprints for sale, with culling and tempering services alongside.

Make the run yours

Card rewards, relics, blueprints, tempering and etched buildings all bend the same run. With hundreds of cards and relics, no two processions march alike.

A Light Show fight in act one: laser beams sweeping a darkened dungeon as a Bloomwarden spell rains down on the Sloughed.

Climb the Trials

Win, and the rules turn against you. Ten stacking Trials twist the war further each time, until winning at all is the achievement.

The races

Three races, three ways to win

Each race brings its own engine to the lane, and its own cards, buildings and relics to draft.

The living forest

Bloomwardens

Paint the battlefield in Bloom and it feeds your titans, your sprout tides, and the feral packs that bleed whatever crosses it.

Playable in the free demo
War industry

Iron Concord

Forge mechanical frames, dock modules onto them, and level the lane with artillery and drone swarms.

The death cult

Hollow Choir

Bank souls, spread plague, raise what dies, and pay for power in blood.

Screenshots

From the current build

Join the procession

Wishlist Procession Engine to hear the moment Early Access opens in November, or play through all of act one as the Bloomwardens in the free demo today.

Windows and macOS, on Steam.

The studio

Not Applicable Games

Not Applicable Games is an independent studio. Procession Engine is its first game, shaped over a long run of playtests and rework, with the care going where you feel it: how a fight plays, how a card reads, and whether every run is worth playing again.

Press, creators and everyone else: write to contact@notapplicablegames.com, or find everything you need in the press kit.